03:06:08 EST Fri 28 Jan 2022
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YDX Innovation Corp (2)
Symbol YDX
Shares Issued 34,615,763
Close 2021-02-25 C$ 0.165
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YDX Innovation's Render partners with YouTuber CodeMiko

2021-02-25 09:28 ET - News Release

Mr. Daniel Japiassu reports


Render USA, a subsidiary of YDX Innovation Corp., has successfully entered into a services contract with popular YouTube streamer CodeMiko.

CodeMiko, a popular virtual streamer (vtouber), released her first Twitch stream on March 20, 2020. Since then, she has seen a huge rise in popularity, amassing a following of 475,000 followers on Twitch and 123,000 followers on Twitter. Her YouTube, which has 121,000 subscribers, hosts interviews with major celebrities such as rapper T-Pain, and major influencers such as Asmongold, Greekgodx and AustinShow. She also hosts a variety of other content, including gaming and hangout streams.

The contract, which was executed on Feb. 23, commissions Render USA three videos a week, totalling 12 a month, and will extend indefinitely.

"Bringing a content creator of this stature to the Render family is a huge win for both parties. CodeMiko is taking the industry to a whole new level with innovation and creativeness. This is a perfect match for Render as a company that's always full-throttle when it comes to being at the forefront in state-of-the-art technology trends," says Santiago Mansur, sales manager of YDX

Render, a video editing company founded in 2018, works with streamers and professional e-sports organizations worldwide. Render employs over 20 editors and has accumulated over one billion views. Render's services include video editing, graphic design, content management, SEO and more. Render also has exclusive programs to ensure client success and are working on developing more.

About YDX Innovation Corp.

YDX Innovation is a global leader in the commercialization of immersive new technologies that incorporate virtual reality, augmented reality, e-sports and gaming. Its core business seeks to monetize through licensing its IP, developing interactive exhibitions, and through e-sports tournaments and content.

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