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Fandom Sports Media Corp (2)
Symbol FDM
Shares Issued 16,167,734
Close 2020-04-02 C$ 0.065
Market Cap C$ 1,050,903
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Fandom Sports turns focus to e-sports, fantasy gaming

2020-04-03 09:12 ET - News Release

Mr. Henri Holm reports

FANDOM SPORTS MEDIA CORPORATION TO EXPLORE ESPORTS FANTASY GAMING

Fandom Sports Media Corp. will focus its efforts on e-sports and fantasy gaming. The existing Fandom e-sports platform is well positioned to leverage this massive market potential.

Esports is competitive video gaming growing at a massive pace with global e-sports revenues expected to surpass USD one billion in 2020 and have an audience of close to 500 million people by 2020 (source: Newzoo Global Esports Market Report 2020). If e-sports maintains its current growth rate, total annual revenues could total USD$2.3 billion by 2022 - far surpassing that of traditional sports like Formula One and UEFA Champions League (source: Forbes - "Global Esports Revenue Reaches More Than $1 Billion As Audience Figures Exceed 433 Million", December 3, 2019). Like traditional sports, e-sports is developing a betting component with worldwide estimated revenues nearing USD$13 billion in 2020 (source: research firm Eilers & Krejcik Gaming).

Ian McGregor, CMO at Green Man Gaming, said: "Esports is a spectator phenomenon that has arrived with a bang. Many mainstream media have started paying more attention to the topic but this is old news for the gaming community. The industry has been attracting players, teams and fans at a fast pace, filling up large stadiums to capacity and driving ever-increasing online viewership numbers. It's now a serious global rival to major sporting franchises. It's clear that e-sports has captured the imagination of its ever-increasing audience."

"Canceled events impact a certain aspect of the fan experience, but unlike traditional sports where the live event is a financial and economic driver of the overall experience, e-sports is different in that, from a broadcast perspective, so much of broadcast is focused on online and not as dependent on the live audience," said Kent Wakeford, Co-founder of Gen.G, an e-sports organization, and a member of the board of directors for FLASHPOINT, a new league for the game Counter-Strike: Global Offensive. "For the League of Legends World Championship at the Bird's Nest in China there were 40,000 people, but 100 million people were watching it online. And [those] 100 million people that are fueling the growth of the e-sports ecosystem to a much greater degree than the actual events."

The Company's core platform is the Fandom Esports Platform with Blaze Blockchain protocol which can function as, among other things, the payment structure for micro transaction-based revenue opportunities for Fandom Sports. Blaze means faster transactions, cheaper service deployment and better end-user experience. The Company's platform can process 50,000 blockchain transactions per second for its players and is a natural fit for e-sports as the platform suits ideally to fast, low-valued micropayment transactions.

The Company will explore methods to monetize global e-sports debates as well as potential fantasy gaming and e-sports betting with a partnership-based business model. Company's intention to add critical advisors around the Esports fantasy and associated betting segments which will provide guidance and direction in the buildout of a unique fan offering that blends Esports debate socialization with fantasy Esports gaming.

Henri Holm, CEO Fandom Sports, comments, "Fantasy Esports is one of the fastest-growing fantasy game categories, and our technology is ideally suited to support a high-volume micro-transaction gaming model. The Company's technology partner Deqode has several years of fantasy gaming experience and skillset to understand end users' and figuring out how to make a fantasy sports app successful and engaging. With DraftKings going public at a Unicorn-valuation, it only makes sense for us to assess high-value opportunities. As it is, we believe our current technology architecture is well suited to e-sports, and we are making strategic decisions to optimize shareholder value."

We seek Safe Harbor.

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